- "The guns were probably being kept in the hold, buried amidst the rats and oil water."
- ―Max thought of the weapons location.
Max enters a large warehouse and kills several Russian Mob traitors before exiting through a door on the upper level, then he utilizes a large cargo crane in order to travel from one end of the compound to the other. When he reaches the other side, Max enters a second warehouse and kills everyone there. When he leaves he finds Boris Dime's ship, the Charon.
Max enters the bridge and has a brief conversation with Angelo Punchinello over the ship's radio, and then heads down to the hold where he confronts Dime and the rest of his men. After taking down Dime and the rest of the gangsters, Max takes as much of the weaponry from the ship's cache as he can carry and heads up to the top deck to meet a waiting Vladimir Lem. Vladimir thanks Max and tells him he owes Max a favor. Max tells Vladimir that he is going after Punchinello, and putting an end to both of their troubles.
- Before Max locates the ship, he needs to hit a button to open a locked door. Below the room where the button is, there is another room with a bottle of painkillers and some sniper rifle ammo, but the door is locked. The door can be opened by shooting through the floor and hitting the gas cans.
On the PS2/Xbox version, this chapter is divided into three sub-chapters: With Rats and Oily Water, Pissing Punchinello Off and A Dangerous Game.
Complete 'Part II Chapter 3: With Rats And Oily Water' on any difficulty
- Once you kill all the guards, Dime will take cover near some gas cans. If you shoot the cans and Boris doesn't die, he will chase Max, even outside.
- After opening the door to the stairs that lead to the hold, a Russian mobster will throw a grenade and most of the time, blow himself up.