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{{Infobox_Max_Payne_Chapters|game = [[Max Payne 2]]|part = 3|chapter = 1|location = New York Memorial Hospital|enemies = Cleaners|previous = [[Prologue (Waking Up from the American Dream)]]|image1 = Too_Stubborn_to_die.png|next = [[On a Crash Course]]}}
{{questInfobox
 
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{{Quote|Bravura was '''too stubborn to die'''. I had to buy him time, draw the commandos after me, get out of the hospital.|Max's plan after seeing Bravura getting surgery.}}
|name = Too Stubborn To Die
 
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'''Too Stubborn to Die''' is the first chapter of [[Waking Up from the American Dream|Part III]] in ''[[Max Payne 2: The Fall of Max Payne|Max Payne 2]]''.
|image = Image:Too_Stubborn_To_Die_image.jpg
 
|caption = The Hospital Morgue
 
|start = The Morgue
 
|end = The Hospital Garage
 
|prereqs = Prerequisites
 
|level =
 
|location = Hospital
 
|rewards = Advancement
 
|previous = Waking Up From The American Dream, Prologue
 
|next = On A Crah Course
 
}}
 
   
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==Plot==
<!---useMultiEdit--->
 
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The chapter opens by picking up where the [[Prologue (The Darkness Inside)|first prologue]] left off with Max in the morgue, overlooking [[Valerie Winterson]]'s body after being chased by [[Squeaky Cleaning Company|Cleaner commandos]] through the hospital. While Max stands over Winterson's body, he takes a few [[Painkiller|painkillers]] and comes across a card for [[Vladimir Lem]]'s restaurant, [[Vodka]]; he is then spotted once again by [[Mitchum]], a Cleaner commando. Determined to follow the Vodka card clue and get past the Cleaners to find Vlad, Max pushes past Mitchum as he runs out of the room and up the nearby stairs.
<!---descr="Several sentence lead section with bolded mention of '''article name'''."--->
 
   
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Chasing Payne through the facility and shooting hospital staff on sight, the Cleaners corner him in a room made up of several cubicles. While hiding from Mitchum and his partner, [[Feller]], a security guard comes into the room in order to stop the armed assassins but he is killed. Max seizes the opportunity and recovers the guard's weapon and swiftly guns down both Cleaners, then continues on through the hospital. In a room down the hall Max sees a security feed of [[Jim Bravura]] on the operation table, and he feels determined to lead the commandos out of the hospital and away from Bravura. Taking down Cleaners and moving through the corridors, Max passes the reception desks and hears a few nearby Cleaner commandos talking about how Feller and Mitchum are taking too long and that it is time to bring out the "heavy artillery."
After Max has gone through the story of all the preceding events, the time spent at the morgue was much too long; the cleaning commandos have found him.
 
==Background==
 
<!---descr="What's it all about. Who, what, where, why, when."--->
 
   
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Max takes down several more Cleaners on the floor and proceeds down a staircase while taking down another group of commandos. Reaching the parking garage Max encounters the remaining Cleaners and one security guard, and though the security guard goes down fairly quickly, Payne is able to kill the remaining Cleaners. Realizing that he must solve the [[Cleaner Case|case]] on his own, Max heads to [[Alfred Woden|Alfred Woden's]] [[Woden's Manor|manor]] for answers. When he arrives, they discuss Max being targeted by the [[Inner Circle]], and Woden explains that he's dying and a rebellion has occurred from within the the secret society, killing everyone who resists them. Max names his suspect behind the rebellion, [[Vincent Gognitti|Vinnie Gognitti]], but Woden reveals the real leader behind it all: [[Vladimir Lem]]. Woden tells Payne that Lem is going after Gognitti and once he's dead, Vlad will come for his former mentor: Woden himself.
Max, who has just identified himself as a murderer, is looking over [[Winterson]]'s body and is found by [[Mitchum|Mitchell]], a commando. Max quickly looks over Winterson;s body one last time and comes across a card for [[Vladimir Lem]]'s resturaunt. Determined to follow this clue, he must push past the commandos and find Vlad.
 
   
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==Enemies Encountered==
==Walkthrough==
 
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*[[Squeaky Cleaning Company]]
<!---descr="How do you do it."--->
 
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**[[Mitchum]] (Killed)
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**[[Feller]] (Killed)
   
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==Other Character Appearances==
=== The Morgue ===
 
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*[[Valerie Winterson]] (dead body)
There is a medicine cabinet with a stash of painkillers on the far wall. Take them; they will be of use later on.
 
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*[[Jim Bravura]] (cutscene)
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*[[New York City|New York]] Memorial Hospital staff
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**[[Mary]]
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*[[Alfred Woden]] (cutscene)
   
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==Hidden Weapons==
Mitchum will be waiting outside the door, unable to get through because it's locked, and will continually taunt and threaten Payne until he calls his commando friends with a walkie-talkie. Don't bother searching the morgue for anything else; you have to knock him down with the door and get past him.
 
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*After Max takes down Mitchum and Feller, he heads into the employee break room where a security guard is shot up by several commandos. Max can find [[Pump-Action Shotgun|shotgun]] and [[MP5]] ammo in the lockers in the two connected rooms.
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*There are several [[Painkillers]] found throughout the level since they're common in a hospital
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*In the basement garage, there area few [[Kalashnikov|Kalashnikovs]] in the back of the Cleaner's van.
   
=== The Pursuit ===
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==Trivia==
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*[[Valerie Winterson]]'s age of 42 can be seen in the morgue on a blackboard next to her corpse.
After knocking him over with the door, run up the stairs of the hospital, and don't stop running. The set of doors about three flights up will be open. Make a right from that point, and run straight for the doors across the room with thee body. A hallway will be past that doorway, with two nurses trying to calm you down. Mitchum's partner, Feller will pop through the doors with an [[MP5]] and try to kill you as well. Ignore the two nurses you see, as they will get gunned down by Feller and continue until you reach an office with a few [[Painkiller|painkillers]] scattered behind cabinets and along desks. Heal yourself if needed and wait for the two commandos to lock the door behind you walked through. Hide behind the cubicle nearest the door. A hospital security guard will arrive. He will get killed instantly, and will start searching for Max, himself. Run around the cubicles, keeping distance from the commandos, grab the dropped gun and kill Feller. You can then take his weapon and kill Mitchum.
 
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*After passing security guard and two cleaners, in the next room, security monitors shows [[Jim Bravura]] having a surgery. He is "too stubborn to die".
   
 
==Video Walkthrough==
=== Escaping the Hospital ===
 
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[[File:Max Payne 2 - Waking Up from the American Dream - Too Stubborn to Die (HD)|centre|thumb|350x350px]]
Walk through the opened door, and head to the security guard locker room through the only unlocked door. Pick up the ammo and weapons as you need them. DO NOT head straight for the next door. A guard will rush through after about ten seconds of entering the room and get killed, leaving you wide open. Instead, pick up the [[Pump-Action Shotgun|shotgun]] and wait by the side of the door. When it opens, the commandos will walk through the door one by one, allowing you to easily pick them off.
 
   
 
== External Link ==
Be sure to open the lockers for a surplus of ammo and weapons.
 
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[http://www.ign.com/faqs/2012/action-replay-ultimate-codes-max-payne-2-walkthrough-725395 Walkthrough written by 'snkupo']{{Navbox Max Payne Chapters}}
   
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[[es:Demasiado terco para morir]]
Keep going, through the next rooms. You will come across the reception desks. There is nothing to be found, though there is a dead body in the room to the left. Do not linger around, commandos will come out in a search party looking for you. Take them in the hallway, where there isn't any cover for them, and gun them down.
 
 
A second search party will come through the next door, so be ready for them. Gun them down quickly, and be ready to use those painkillers. Keep walking towards the door next to the vending machine. If the commandos have not already left the room, gun down the gas canisters, as that will force them into the next room. After they explode, run towards the door in that room and shootdodge through it to take out the commandos on that side.
 
 
Keep Going, and you'll find a room with a working television set. Watch it if you wish, but a set of commandos are heading up the stairs as you watch. Do not rush into the next room, as all six commandos will spot you and shoot you down. Walk through the door so that they spot you, but immediately retreat and let the door close. Equip a good close-range weapon, like a shotgun, and open fire as each of the commandos opens the door. Head down the stairs to the garage, where a heated gunfight is undergoing.
 
 
Upon entering the garage, take cover behind a car and pick off the commandos. This takes a little skill, but will prevail. Kill the guy that comes out of the door next to the van, and that's the end of the level.
 
[[Category:Max Payne 2 Levels]]
 
 
[[Category:Max Payne 2]]
 
[[Category:Max Payne 2]]
 
[[Category:Chapters]]
 
 
[[Category:Max Payne 2 Chapters]]
==Result==
 
<!---descr="What happens as a result of the quest - rewards, events, etc."--->
 
 
Max heads to Woden's manor, where the two have a talk about the business with the cleaners. [[Alfred Woden]] explains that a rebellion has occured within the [[Inner Circle]]. While Max names his suspect, [[Vinnie Gognitti]], Woden reveals the true man behind it all, [[Vladimir Lem]]. And then it all makes sense.
 
==See also==
 
<!---descr="Links to other wiki articles."--->
 
 
* [[Max Payne 2]]
 
* [[Mitchum|Mitchell]]
 
 
==External links==
 
<!---descr="Links off-wiki."--->
 
 
 
[[Category:Max Payne 2 Levels]]
 
[[Category:Levels]]
 

Revision as of 06:00, 23 September 2020

"Bravura was too stubborn to die. I had to buy him time, draw the commandos after me, get out of the hospital."
―Max's plan after seeing Bravura getting surgery.

Too Stubborn to Die is the first chapter of Part III in Max Payne 2.

Plot

The chapter opens by picking up where the first prologue left off with Max in the morgue, overlooking Valerie Winterson's body after being chased by Cleaner commandos through the hospital. While Max stands over Winterson's body, he takes a few painkillers and comes across a card for Vladimir Lem's restaurant, Vodka; he is then spotted once again by Mitchum, a Cleaner commando. Determined to follow the Vodka card clue and get past the Cleaners to find Vlad, Max pushes past Mitchum as he runs out of the room and up the nearby stairs.

Chasing Payne through the facility and shooting hospital staff on sight, the Cleaners corner him in a room made up of several cubicles. While hiding from Mitchum and his partner, Feller, a security guard comes into the room in order to stop the armed assassins but he is killed. Max seizes the opportunity and recovers the guard's weapon and swiftly guns down both Cleaners, then continues on through the hospital. In a room down the hall Max sees a security feed of Jim Bravura on the operation table, and he feels determined to lead the commandos out of the hospital and away from Bravura. Taking down Cleaners and moving through the corridors, Max passes the reception desks and hears a few nearby Cleaner commandos talking about how Feller and Mitchum are taking too long and that it is time to bring out the "heavy artillery."

Max takes down several more Cleaners on the floor and proceeds down a staircase while taking down another group of commandos. Reaching the parking garage Max encounters the remaining Cleaners and one security guard, and though the security guard goes down fairly quickly, Payne is able to kill the remaining Cleaners. Realizing that he must solve the case on his own, Max heads to Alfred Woden's manor for answers. When he arrives, they discuss Max being targeted by the Inner Circle, and Woden explains that he's dying and a rebellion has occurred from within the the secret society, killing everyone who resists them. Max names his suspect behind the rebellion, Vinnie Gognitti, but Woden reveals the real leader behind it all: Vladimir Lem. Woden tells Payne that Lem is going after Gognitti and once he's dead, Vlad will come for his former mentor: Woden himself.

Enemies Encountered

Other Character Appearances

Hidden Weapons

  • After Max takes down Mitchum and Feller, he heads into the employee break room where a security guard is shot up by several commandos. Max can find shotgun and MP5 ammo in the lockers in the two connected rooms.
  • There are several Painkillers found throughout the level since they're common in a hospital
  • In the basement garage, there area few Kalashnikovs in the back of the Cleaner's van.

Trivia

  • Valerie Winterson's age of 42 can be seen in the morgue on a blackboard next to her corpse.
  • After passing security guard and two cleaners, in the next room, security monitors shows Jim Bravura having a surgery. He is "too stubborn to die".

Video Walkthrough

Max_Payne_2_-_Waking_Up_from_the_American_Dream_-_Too_Stubborn_to_Die_(HD)

Max Payne 2 - Waking Up from the American Dream - Too Stubborn to Die (HD)

External Link

Walkthrough written by 'snkupo'

Max Payne Chapters
The American Dream Prologue · Roscoe Street Station · Live from the Crime Scene · Playing It Bogart · The Blood Veins of New York · Let the Gun Do the Talking · Fear That Gives Men Wings · Police Brutality · Ragna Rock · An Empire of Evil
A Cold Day in Hell Prologue · The Baseball Bat · An Offer You Can't Refuse · With Rats and Oily Water · Put Out My Flames With Gasoline · Angel of Death
A Bit Closer to Heaven Prologue · Take Me to Cold Steel · Hidden Truths · The Deep Six · Backstabbing Bastard · In the Land of the Blind · Byzantine Power Game · Nothing to Lose · Pain and Suffering
The Darkness Inside Prologue · Elevator Doors · A Criminal Mastermind · The Depths of My Brain · No 'Us' in This · A Sign of Her Passage · A Linear Sequence of Scares · The Million Dollar Question
A Binary Choice Prologue · The Things that I Want · In the Middle of Something · Blowing Up · Routing Her Synapses · Out of the Window · The Genius of the Hole
Waking Up from the American Dream Prologue · Too Stubborn to Die · On a Crash Course · A Mob-War · Dearest of All My Friends · A Losing Game · There Are No Happy Endings · Love Hurts · That Old Familiar Feeling
Part I Something Rotten in the Air · Nothing But The Second Best · Just Another Day at the Office · Anyone Can Buy Me a Drink · Alive If Not Exactly Well
Part II A Dame, A Dork, and A Drunk · A Hangover Sent Direct from Mother Nature · Ain't No Reprievement Gonna Be Found Otherwise · Here I Was Again, Halfway Down the World · It's Drive or Shoot, Sister
Part III Sun Tan Oil, Stale Margaritas and Greed · The Great American Savior of the Poor · A Fat Bald Dude with a Bad Temper · One Card Left to Play