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{{Infobox_Max_Payne_Chapters|game = [[Max Payne 2]]|part = 3|chapter = 1|location = New York Memorial Hospital|enemies = Cleaners|previous = [[Prologue (Waking Up from the American Dream)]]|image1 = Too_Stubborn_to_die.png|next = [[On a Crash Course]]}}
{{questInfobox
 
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{{Quote|Bravura was '''too stubborn to die'''. I had to buy him time, draw the commandos after me, get out of the hospital.|Max's plan after seeing Bravura getting surgery.}}
|name = Too Stubborn to Die
 
 
'''Too Stubborn to Die''' is the first chapter of [[Waking Up from the American Dream|Part III]] in ''[[Max Payne 2: The Fall of Max Payne|Max Payne 2]]''.
|image = Too_Stubborn_to_die.png
 
|start = Hospital morgue
 
|end = Hospital parking garage
 
|prereqs =
 
|level = Part III, Chapter I
 
|location = [[New York City|New York]] Memorial Hospital
 
|rewards =
 
|previous = [[Prologue (Waking Up from the American Dream)]]
 
|next = [[On a Crash Course]]}}
 
 
'''Too Stubborn to Die''' is the first [[Max Payne 2 chapters|chapter]] of [[Waking Up from the American Dream|Part III]] in ''[[Max Payne 2: The Fall of Max Payne|Max Payne 2]]''.
 
   
 
==Plot==
 
==Plot==
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Chasing Payne through the facility and shooting hospital staff on sight, the Cleaners corner him in a room made up of several cubicles. While hiding from Mitchum and his partner, [[Feller]], a security guard comes into the room in order to stop the armed assassins but he is killed. Max seizes the opportunity and recovers the guard's weapon and swiftly guns down both Cleaners, then continues on through the hospital. In a room down the hall Max sees a security feed of [[Jim Bravura]] on the operation table, and he feels determined to lead the commandos out of the hospital and away from Bravura. Taking down Cleaners and moving through the corridors, Max passes the reception desks and hears a few nearby Cleaner commandos talking about how Feller and Mitchum are taking too long and that it is time to bring out the "heavy artillery."
 
Chasing Payne through the facility and shooting hospital staff on sight, the Cleaners corner him in a room made up of several cubicles. While hiding from Mitchum and his partner, [[Feller]], a security guard comes into the room in order to stop the armed assassins but he is killed. Max seizes the opportunity and recovers the guard's weapon and swiftly guns down both Cleaners, then continues on through the hospital. In a room down the hall Max sees a security feed of [[Jim Bravura]] on the operation table, and he feels determined to lead the commandos out of the hospital and away from Bravura. Taking down Cleaners and moving through the corridors, Max passes the reception desks and hears a few nearby Cleaner commandos talking about how Feller and Mitchum are taking too long and that it is time to bring out the "heavy artillery."
   
Max takes down several more Cleaners on the floor and proceeds down a staircase while taking down another group of commandos. Reaching the parking garage Max encounters the remaining Cleaners and one security guard, and though the security guard goes down fairly quickly, Payne is able to kill the remaining Cleaners. Realizing that he must solve the [[Cleaner Case|case]] on his own, Max heads to [[Alfred Woden|Alfred Woden's]] [[Woden's manor|manor]] for answers. When he arrives, they discuss Max being targeted by the [[Inner Circle]], and Woden explains that he's dying and a rebellion has occurred from within the the secret society, killing everyone who resists them. Max names his suspect behind the rebellion, [[Vincent Gognitti|Vinnie Gognitti]], but Woden reveals the real leader behind it all: [[Vladimir Lem]]. Woden tells Payne that Lem is going after Gognitti and once he's dead, Vlad will come for his former mentor: Woden himself.
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Max takes down several more Cleaners on the floor and proceeds down a staircase while taking down another group of commandos. Reaching the parking garage Max encounters the remaining Cleaners and one security guard, and though the security guard goes down fairly quickly, Payne is able to kill the remaining Cleaners. Realizing that he must solve the [[Cleaner Case|case]] on his own, Max heads to [[Alfred Woden|Alfred Woden's]] [[Woden's Manor|manor]] for answers. When he arrives, they discuss Max being targeted by the [[Inner Circle]], and Woden explains that he's dying and a rebellion has occurred from within the the secret society, killing everyone who resists them. Max names his suspect behind the rebellion, [[Vincent Gognitti|Vinnie Gognitti]], but Woden reveals the real leader behind it all: [[Vladimir Lem]]. Woden tells Payne that Lem is going after Gognitti and once he's dead, Vlad will come for his former mentor: Woden himself.
   
 
==Enemies Encountered==
 
==Enemies Encountered==
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==Hidden Weapons==
 
==Hidden Weapons==
*After Max takes down Mitchum and Feller, he heads into the employee break room where a security guard is shot up by several commandos. Max can find [[Shotgun shells|shotgun]] and [[MP5]] ammo in the lockers in the two connected rooms.
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*After Max takes down Mitchum and Feller, he heads into the employee break room where a security guard is shot up by several commandos. Max can find [[Pump-Action Shotgun|shotgun]] and [[MP5]] ammo in the lockers in the two connected rooms.
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*There are several [[Painkillers]] found throughout the level since they're common in a hospital
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*In the basement garage, there area few [[Kalashnikov|Kalashnikovs]] in the back of the Cleaner's van.
   
 
==Trivia==
 
==Trivia==
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== External Link ==
 
== External Link ==
[http://www.ign.com/faqs/2012/action-replay-ultimate-codes-max-payne-2-walkthrough-725395 Walkthrough written by 'snkupo']
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[http://www.ign.com/faqs/2012/action-replay-ultimate-codes-max-payne-2-walkthrough-725395 Walkthrough written by 'snkupo']{{Navbox Max Payne Chapters}}
   
 
[[es:Demasiado terco para morir]]
 
[[es:Demasiado terco para morir]]
 
[[Category:Max Payne 2]]
 
[[Category:Max Payne 2]]
 
[[Category:Chapters]]
 
[[Category:Chapters]]
[[Category:Max Payne 2 chapters]]
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[[Category:Max Payne 2 Chapters]]

Revision as of 06:00, 23 September 2020

"Bravura was too stubborn to die. I had to buy him time, draw the commandos after me, get out of the hospital."
―Max's plan after seeing Bravura getting surgery.

Too Stubborn to Die is the first chapter of Part III in Max Payne 2.

Plot

The chapter opens by picking up where the first prologue left off with Max in the morgue, overlooking Valerie Winterson's body after being chased by Cleaner commandos through the hospital. While Max stands over Winterson's body, he takes a few painkillers and comes across a card for Vladimir Lem's restaurant, Vodka; he is then spotted once again by Mitchum, a Cleaner commando. Determined to follow the Vodka card clue and get past the Cleaners to find Vlad, Max pushes past Mitchum as he runs out of the room and up the nearby stairs.

Chasing Payne through the facility and shooting hospital staff on sight, the Cleaners corner him in a room made up of several cubicles. While hiding from Mitchum and his partner, Feller, a security guard comes into the room in order to stop the armed assassins but he is killed. Max seizes the opportunity and recovers the guard's weapon and swiftly guns down both Cleaners, then continues on through the hospital. In a room down the hall Max sees a security feed of Jim Bravura on the operation table, and he feels determined to lead the commandos out of the hospital and away from Bravura. Taking down Cleaners and moving through the corridors, Max passes the reception desks and hears a few nearby Cleaner commandos talking about how Feller and Mitchum are taking too long and that it is time to bring out the "heavy artillery."

Max takes down several more Cleaners on the floor and proceeds down a staircase while taking down another group of commandos. Reaching the parking garage Max encounters the remaining Cleaners and one security guard, and though the security guard goes down fairly quickly, Payne is able to kill the remaining Cleaners. Realizing that he must solve the case on his own, Max heads to Alfred Woden's manor for answers. When he arrives, they discuss Max being targeted by the Inner Circle, and Woden explains that he's dying and a rebellion has occurred from within the the secret society, killing everyone who resists them. Max names his suspect behind the rebellion, Vinnie Gognitti, but Woden reveals the real leader behind it all: Vladimir Lem. Woden tells Payne that Lem is going after Gognitti and once he's dead, Vlad will come for his former mentor: Woden himself.

Enemies Encountered

Other Character Appearances

Hidden Weapons

  • After Max takes down Mitchum and Feller, he heads into the employee break room where a security guard is shot up by several commandos. Max can find shotgun and MP5 ammo in the lockers in the two connected rooms.
  • There are several Painkillers found throughout the level since they're common in a hospital
  • In the basement garage, there area few Kalashnikovs in the back of the Cleaner's van.

Trivia

  • Valerie Winterson's age of 42 can be seen in the morgue on a blackboard next to her corpse.
  • After passing security guard and two cleaners, in the next room, security monitors shows Jim Bravura having a surgery. He is "too stubborn to die".

Video Walkthrough

Max_Payne_2_-_Waking_Up_from_the_American_Dream_-_Too_Stubborn_to_Die_(HD)

Max Payne 2 - Waking Up from the American Dream - Too Stubborn to Die (HD)

External Link

Walkthrough written by 'snkupo'

Max Payne Chapters
The American Dream Prologue · Roscoe Street Station · Live from the Crime Scene · Playing It Bogart · The Blood Veins of New York · Let the Gun Do the Talking · Fear That Gives Men Wings · Police Brutality · Ragna Rock · An Empire of Evil
A Cold Day in Hell Prologue · The Baseball Bat · An Offer You Can't Refuse · With Rats and Oily Water · Put Out My Flames With Gasoline · Angel of Death
A Bit Closer to Heaven Prologue · Take Me to Cold Steel · Hidden Truths · The Deep Six · Backstabbing Bastard · In the Land of the Blind · Byzantine Power Game · Nothing to Lose · Pain and Suffering
The Darkness Inside Prologue · Elevator Doors · A Criminal Mastermind · The Depths of My Brain · No 'Us' in This · A Sign of Her Passage · A Linear Sequence of Scares · The Million Dollar Question
A Binary Choice Prologue · The Things that I Want · In the Middle of Something · Blowing Up · Routing Her Synapses · Out of the Window · The Genius of the Hole
Waking Up from the American Dream Prologue · Too Stubborn to Die · On a Crash Course · A Mob-War · Dearest of All My Friends · A Losing Game · There Are No Happy Endings · Love Hurts · That Old Familiar Feeling
Part I Something Rotten in the Air · Nothing But The Second Best · Just Another Day at the Office · Anyone Can Buy Me a Drink · Alive If Not Exactly Well
Part II A Dame, A Dork, and A Drunk · A Hangover Sent Direct from Mother Nature · Ain't No Reprievement Gonna Be Found Otherwise · Here I Was Again, Halfway Down the World · It's Drive or Shoot, Sister
Part III Sun Tan Oil, Stale Margaritas and Greed · The Great American Savior of the Poor · A Fat Bald Dude with a Bad Temper · One Card Left to Play