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Template:QuestInfobox That Old Familiar Feeling is the final chapter of part III of Max Payne 2: The Fall of Max Payne and the final chapter of the game overall.

Background

After advancing through the Woden's mansion with Mona Sax, Max Payne is ambushed by her, knocking him to the ground with the butt of a Desert Eagle, and she holds him at gunpoint. She tries to pull the trigger, but finds that her feelings for Max prevent her from doing so. After throwing the guns away, she is shot in the back by Vladimir Lem. Just before he does the same for Max, though, Alfred Woden leaves the panic room and attempts to disarm Vladimir, but is killed in the process. Max then attacks Vlad, who sets off a series of explosions in the mansion the cause the floor to cave in underneath them, and they fall to the floor. Vladimir runs away, leaving his gun behind, not noticing that it was on the floor, covered by Max's body.

Walkthrough

The panic room

After the cinematic with Lem, open the door in front of you, you'll see a guard with a MP5. If you wish to save ammo get back inside and wait for him to come, when he does knock him down by opening the door and mele him.

( When you have the MP5 you can get back in the room you started and switch from D. Eagle to MP5 it will cause Max to jump higher It takes a few tries but if you manage to jump high enough you can get up and see Mona's and Woden's corpse.)

Move ahead you'll see a panic room falling off the ceiling get inside quickly and press the button inside. You will find some painkillers inside the panic room. After the explosions open the door and take the ammo and pills from the dead guards.

You will see a large hole in the wall where you can jump down, go to the edge then go back, a guard will appear carrying a Desert Eagle once you get a clear shot kill him (aiming for the head will help save ammo). Jump down after a few seconds a barrel bomb will fall down from the ruined part of an upper floor, also a guard with an AK-47 will be waiting, kill him if you want but mind that the bomb will blow up soon (If killed he drops the weapon and 1 painkiller).

The mansion cellars

The rest is similar; kill, pick up ammo, and repeat. If you run into Vladimir Lem, do not engage him. He is heavily armed and invincible until the moment when he is on the scaffolding. There are multiple times you may run into him: At the very beginning, when he is making a run for the door, in a room where he sets off multiple bombs and fires at you to keep you in check, and the stairs where he is shooting at you from above.

In the second room you see him in, take cover until he leaves the room, then make a run for the stairs, as the bombs will start to go off, leaving you trapped in a dead-end. Run, as fast as possible, and use shootdodge to make the jumps, if neccessary.

The stairs

This is the first active engagement between you and Lem. Take out the guards in the bedroom, and take the painkillers. Walking into the room with the stairs will immeditately result in a detonation, so you must use the wheelchair escalator. Activate the switch on the far left, then take cover and shoot at the commandos and Lem as neccessary. At some point, Lem will tire of your refusal to die, so he will use the cabinet as cover as he inches toward the switch. Be ready to hit it again. Once he sends it back upstairs, he will start shooting at you again, so quickly activate the escalator again and wait for Lem to leave. An easy commando will walk through the door; take him out, and use the wheelchair escalator to get up there.

Don't confront Lem here, since it is not possible to defeat him. In fact, he can eat up massive rounds of ammo without suffering any damage; equally, he is very quick to move on the platform where he is, using the cabinet as bulletproof cover, and also shooting so extremely accurate and deadly hits from his M4 Carbine, that you may soon use up all the painkillers available in the previous rooms.

The scaffolding

This is the final battle between you and Lem. Lem will go into a monologue, however short, use this time to take out as many of the supports holding up the scaffold as possible. They are relatively easy, a single shot with any weapon should take them out. After taking one out, or after Lem throws his first set of explosives, run in a counter-clockwise direction around the center, taking shots at the supports when respite allows. Taking out three will be enough to make him fall.

Taking out the scaffold will not result in Vlad's death. He will survive it, and be more persistent with the explosives. Continue using the same method as before, except aiming at the supports attached to the spike over Vlad's head. It is recommended to use the M4 Carbine or MP5 to take them out, as they will prove more difficult to take out, often taking multiple shots from the same direction to be shaken loose. Be careful not to shoot a support back into its original position. Also, be careful about the explosives, even if you escape the rounds of explosives, you could fall into the holes that result from them.

Even after taking out the spike, Vlad still won't be killed from it. But he will move out from his cover, allowing you to take him out the old fashioned way. He is still heavily-armed so it is recommended that you use the rest of your bullettime to take him out. Enough shots with any gun should take him out. The best way to kill him is to do what Max said, to "give Vlad his gun back, one bullet at a time."

Ending

Once he's shot up enough, Vlad will rest his body on the spike, giving you some parting words before the scaffold collapses and he falls to his death.

On easier game modes, Max will then crawl back to Mona, who gives him her last words: God, I turned out to be such a damsel in distress! Before dying on the spot, as the police arrive on the scene.

On Dead on Arrival (the top difficulty level), Mona will survive the encounter.

See also

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