The sawed-off shotgun is a very unique gun. At its core, it's a double-barrelled shotgun, and it can really throw down some thunder. The key to it is using it properly. If there are a couple close enemies nearby that pose a threat, this weapon is perfect. Rail off the two rounds very quickly and then take cover to reload, if that's even necessary.
It shouldn't be used when enemies are in multiple places, especially if they are far apart, as it will easily waste rounds.
The sawed-off uses the same ammo pool as the pump-action shotgun.
In Max Payne Edit
The sawed-off shotgun can be extremely deadly in close-quarters, but the damage potential of the weapon is heavily curbed by its frequent need for reloads. The sawed-off shotgun is best reserved for use against single enemies. Shooting once, then performing a shootdodge, allows the sawed-off to fire three times before the user is forced to reload; however, such a tactic exposes the user even more and should only be used in desperate one on one situations. The sawed-off is Jack Lupino's signature weapon; as such, exploiting his need to reload constantly allows for an easy and gratituitous beatdown with the favored weapon.
In Max Payne 2Edit
Although it deals around the same damage as the Pump-Action Shotgun, it fires shots much more quickly and has a wider blast. The sawed-off is greatly improved in Max Payne 2 thanks to Bullet Time reloading; however, it is still best to use this weapon against small groups as there are better weapons to deal with larger groups.
Max Payne 3Edit
The weapon is present but it shows less appearance during the previous installments. This shotgun is slightly more accurate and does a bit more damage than it's predecessors. Like the previous games, the player wields the gun with one hand thus making the shotgun now a dual wieldable weapon along with other single handed weapons. When all golden parts are collected for the weapon, the buckshot rounds will be replaced with shotgun slugs, making it slightly more effective at long range.