Creating Max Payne
The goals established by the studio were: bringing to life a new, compelling and rich character, and pushing the innovation of shooter genre gameplay with the implementation of bullet time. Due to budget constraints, the company could not afford to hire models for characters, including the protagonist Max Payne, therefore Sam Lake and other developers had to step forward and be those whose likeness would be used in the game.
They are not directly involved in the developement of Max Payne 3, though they do give their feedback to Rockstar.
After Max Payne
In 2010, Remedy shipped its latest project: the psychological action thriller Alan Wake for Xbox 360.