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'''Remedy Entertainment''' is a Finnish videogame developer. The studio created the original ''[[Max Payne (game)|Max Payne]]'', released in 2001, and its sequel ''[[Max Payne 2: The Fall of Max Payne]]'', which came out in 2003.
 
'''Remedy Entertainment''' is a Finnish videogame developer. The studio created the original ''[[Max Payne (game)|Max Payne]]'', released in 2001, and its sequel ''[[Max Payne 2: The Fall of Max Payne]]'', which came out in 2003.
   
In 2004, the ''Max Payne'' rights were sold to [[Take-Two]]. ''[[Max Payne 3]]'' is, therefore, now being developed by [[Rockstar Vancouver]] without any of the original developers involved.
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In 2004, the ''Max Payne'' rights were sold to [[Take-Two]]. ''[[Max Payne 3]]'' is, therefore, now being primarily developed by [[Rockstar Vancouver]]. Remedy, as per request by Rockstar, does provide their input to the new devs about ''Max Payne 3'' and are involved in testing the new game.
   
 
==Creating ''Max Payne''==
 
==Creating ''Max Payne''==
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[[File:Remedy Team in the Secret Finale.jpg|thumb|225px|The ''[[Max Payne (game)|Max Payne]]'' development team photo, as found in the [[Secret Finale]]. Top right and in a red shirt - [[Sam Lake]]]]
 
After developing the top-down racing game ''[[wikipedia:Death Rally|Death Rally]]'', Remedy focused on building ''[[Max Payne (game)|Max Payne]]''.<ref name="MMC">[http://www.youtube.com/watch?v=RhPvXw4cZGc&hd=1 Miller on ''Matt Chatt''] Retrieved June 21, 2011.</ref>
 
After developing the top-down racing game ''[[wikipedia:Death Rally|Death Rally]]'', Remedy focused on building ''[[Max Payne (game)|Max Payne]]''.<ref name="MMC">[http://www.youtube.com/watch?v=RhPvXw4cZGc&hd=1 Miller on ''Matt Chatt''] Retrieved June 21, 2011.</ref>
   
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Right before the start of the production of ''[[Max Payne 2]]'', the intellectual property rights of the franchise were, in 2002, sold to the publisher [[Take-Two Interactive]] for $48m.<ref>[http://www.linkedin.com/in/dukenukem Scott Miller's LinkedIn profile] Retrieved June 20th, 2011.</ref>
 
Right before the start of the production of ''[[Max Payne 2]]'', the intellectual property rights of the franchise were, in 2002, sold to the publisher [[Take-Two Interactive]] for $48m.<ref>[http://www.linkedin.com/in/dukenukem Scott Miller's LinkedIn profile] Retrieved June 20th, 2011.</ref>
   
They are not directly involved in the developement of ''[[Max Payne 3]]'', though they do give their feedback to Rockstar.
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They are not directly involved in the development of ''[[Max Payne 3]]'', though they do give their feedback to Rockstar.
   
 
==After ''Max Payne''==
 
==After ''Max Payne''==
In 2010, Remedy shipped its latest project: the psychological action thriller ''[[wikipedia:Alan Wake|Alan Wake]]'' for Xbox 360.
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In 2010, Remedy shipped the psychological action thriller ''[[wikipedia:Alan Wake|Alan Wake]]'' for Xbox 360. A version for the PC is coming in February of 2012.
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The next upcoming Remedy game is ''[[Wikipedia:Alan Wake's American Nightmare|Alan Wake's American Nightmare]]'', the follow-up to ''Alan Wake''.
   
 
==Notable members==
 
==Notable members==

Revision as of 17:11, January 25, 2012

Remedy Entertainment logo

Remedy Entertainment is a Finnish videogame developer. The studio created the original Max Payne, released in 2001, and its sequel Max Payne 2: The Fall of Max Payne, which came out in 2003.

In 2004, the Max Payne rights were sold to Take-Two. Max Payne 3 is, therefore, now being primarily developed by Rockstar Vancouver. Remedy, as per request by Rockstar, does provide their input to the new devs about Max Payne 3 and are involved in testing the new game.

Creating Max Payne

Remedy Team in the Secret Finale

The Max Payne development team photo, as found in the Secret Finale. Top right and in a red shirt - Sam Lake

After developing the top-down racing game Death Rally, Remedy focused on building Max Payne.[1]

The goals established by the studio were: bringing to life a new, compelling and rich character, and pushing the innovation of shooter genre gameplay with the implementation of bullet time.[1] Due to budget constraints, the company could not afford to hire models for characters, including the protagonist Max Payne, therefore Sam Lake and other developers had to step forward and be those whose likeness would be used in the game.

Right before the start of the production of Max Payne 2, the intellectual property rights of the franchise were, in 2002, sold to the publisher Take-Two Interactive for $48m.[2]

They are not directly involved in the development of Max Payne 3, though they do give their feedback to Rockstar.

After Max Payne

In 2010, Remedy shipped the psychological action thriller Alan Wake for Xbox 360. A version for the PC is coming in February of 2012.

The next upcoming Remedy game is Alan Wake's American Nightmare, the follow-up to Alan Wake.

Notable members

References

  1. 1.0 1.1 Miller on Matt Chatt Retrieved June 21, 2011.
  2. Scott Miller's LinkedIn profile Retrieved June 20th, 2011.

External links

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