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(Added Quantum Break as the most recent game.)
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[[File:Remedy Entertainment logo.png|thumb]]
 
[[File:Remedy Entertainment logo.png|thumb]]
'''Remedy Entertainment''' is a Finnish videogame developer. The studio created the original ''[[Max Payne (game)|Max Payne]]'', released in 2001, and its sequel ''[[Max Payne 2: The Fall of Max Payne]]'', which came out in 2003.
 
   
In 2004, the ''Max Payne'' rights were sold to [[Take-Two]]. ''[[Max Payne 3]]'' is, therefore, now being primarily developed by [[Rockstar Vancouver]]. Remedy, as per request by Rockstar, does provide their input to the new devs about ''Max Payne 3'' and are involved in testing the new game.
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'''Remedy Entertainment''' is a Finnish videogame developer. The studio created the original [[Max Payne (game)|Max Payne]], released in 2001 and its sequel [[Max Payne 2: The Fall of Max Payne]], which came out in 2003.
   
==Creating ''Max Payne''==
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In 2004, the ''Max Payne'' rights were sold to [[Take-Two]]. [[Max Payne 3]] is, therefore, now being primarily developed by [[Rockstar Vancouver]]. Remedy, as per request by Rockstar, does provide their input to the new devs about Max Payne 3 and are involved in testing the new game.
[[File:Remedy Team in the Secret Finale.jpg|thumb|225px|The ''[[Max Payne (game)|Max Payne]]'' development team photo, as found in the [[Secret Finale]]. Top right and in a red shirt - [[Sam Lake]]]]
 
After developing the top-down racing game ''[[wikipedia:Death Rally|Death Rally]]'', Remedy focused on building ''[[Max Payne (game)|Max Payne]]''.<ref name="MMC">[http://www.youtube.com/watch?v=RhPvXw4cZGc&hd=1 Miller on ''Matt Chatt''] Retrieved June 21, 2011.</ref>
 
   
The goals established by the studio were: bringing to life a new, compelling and rich character, and pushing the innovation of shooter genre gameplay with the implementation of [[bullet time]].<ref name="MMC"/> Due to budget constraints, the company could not afford to hire models for characters, including the protagonist [[Max Payne (character)|Max Payne]], therefore [[Sam Lake]] and other developers had to step forward and be those whose likeness would be used in the game.
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==Creating Max Payne==
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[[File:Remedy Team in the Secret Finale.jpg|thumb|225px|The Max Payne development team photo, as found in the [[Secret Finale]]. Top right and in a red shirt - [[Sam Lake]]]]
   
Right before the start of the production of ''[[Max Payne 2]]'', the intellectual property rights of the franchise were, in 2002, sold to the publisher [[Take-Two Interactive]] for $48m.<ref>[http://www.linkedin.com/in/dukenukem Scott Miller's LinkedIn profile] Retrieved June 20th, 2011.</ref>
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After developing the top-down racing game ''[[wikipedia:Death Rally|Death Rally]]'', Remedy focused on building Max Payne game.<ref name="MMC">[http://www.youtube.com/watch?v=RhPvXw4cZGc&hd=1 Miller on ''Matt Chatt''] Retrieved June 21, 2011.</ref>
   
They are not directly involved in the development of ''[[Max Payne 3]]'', though they do give their feedback to Rockstar.
+
The goals established by the studio were: bringing to life a new, compelling and rich character, and pushing the innovation of shooter genre gameplay with the implementation of [[bullet time]].<ref name="MMC"/> Due to budget constraints, the company could not afford to hire models for characters, including the protagonist [[Max Payne]], therefore [[Sam Lake]] and other developers had to step forward and be those whose likeness would be used in the game.
   
==After ''Max Payne''==
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Right before the start of the production of [[Max Payne 2: The Fall of Max Payne|Max Payne 2]], the intellectual property rights of the franchise were, in 2002, sold to the publisher [[Take-Two Interactive]] for $48m.<ref>[http://www.linkedin.com/in/dukenukem Scott Miller's LinkedIn profile] Retrieved June 20th, 2011.</ref>
In 2010, Remedy shipped the psychological action thriller ''[[wikipedia:Alan Wake|Alan Wake]]'' for Xbox 360. A version for the PC came out in February of 2012.
 
   
A spinoff, ''[[Wikipedia:Alan Wake's American Nightmare|Alan Wake's American Nightmare]]'', was released February 22nd, 2012 for PC and Xbox 360.
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They are not directly involved in the development of [[Max Payne 3]], though they do give their feedback to Rockstar.
   
The most recent Remedy game is [https://en.wikipedia.org/wiki/Quantum_Break ''Quantum Break'']'' ''for PC and Xbox One. It was released on April 5th, 2016.
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==After Max Payne==
  +
In 2010, Remedy shipped the psychological action thriller [[w:c:alanwake:Alan Wake|Alan Wake]] for Xbox 360. A version for the PC came out in February of 2012.
  +
  +
  +
A spinoff, [[w:c:alanwake:Alan Wake's American Nightmare|Alan Wake's American Nightmare]], was released February 22nd, 2012 for PC and Xbox 360.
  +
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The most recent Remedy game is [[w:c:quantumbreak:Quantum Break|Quantum Break]] for PC and Xbox One. It was released on April 5th, 2016.
   
 
==Notable members==
 
==Notable members==

Revision as of 09:26, October 18, 2016

Remedy Entertainment logo

Remedy Entertainment is a Finnish videogame developer. The studio created the original Max Payne, released in 2001 and its sequel Max Payne 2: The Fall of Max Payne, which came out in 2003.

In 2004, the Max Payne rights were sold to Take-Two. Max Payne 3 is, therefore, now being primarily developed by Rockstar Vancouver. Remedy, as per request by Rockstar, does provide their input to the new devs about Max Payne 3 and are involved in testing the new game.

Creating Max Payne

Remedy Team in the Secret Finale

The Max Payne development team photo, as found in the Secret Finale. Top right and in a red shirt - Sam Lake

After developing the top-down racing game Death Rally, Remedy focused on building Max Payne game.[1]

The goals established by the studio were: bringing to life a new, compelling and rich character, and pushing the innovation of shooter genre gameplay with the implementation of bullet time.[1] Due to budget constraints, the company could not afford to hire models for characters, including the protagonist Max Payne, therefore Sam Lake and other developers had to step forward and be those whose likeness would be used in the game.

Right before the start of the production of Max Payne 2, the intellectual property rights of the franchise were, in 2002, sold to the publisher Take-Two Interactive for $48m.[2]

They are not directly involved in the development of Max Payne 3, though they do give their feedback to Rockstar.

After Max Payne

In 2010, Remedy shipped the psychological action thriller Alan Wake for Xbox 360. A version for the PC came out in February of 2012.


A spinoff, Alan Wake's American Nightmare, was released February 22nd, 2012 for PC and Xbox 360.

The most recent Remedy game is Quantum Break for PC and Xbox One. It was released on April 5th, 2016.

Notable members

References

  1. 1.0 1.1 Miller on Matt Chatt Retrieved June 21, 2011.
  2. Scott Miller's LinkedIn profile Retrieved June 20th, 2011.

External links

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