Max Payne Wiki

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After developing the top-down racing game ''[[wikipedia:Death Rally|Death Rally]]'', Remedy focused on building Max Payne game.<ref name="MMC">[http://www.youtube.com/watch?v=RhPvXw4cZGc&hd=1 Miller on ''Matt Chatt''] Retrieved June 21, 2011.</ref>
 
After developing the top-down racing game ''[[wikipedia:Death Rally|Death Rally]]'', Remedy focused on building Max Payne game.<ref name="MMC">[http://www.youtube.com/watch?v=RhPvXw4cZGc&hd=1 Miller on ''Matt Chatt''] Retrieved June 21, 2011.</ref>
   
The goals established by the studio were: bringing to life a new, compelling and rich character, and pushing the innovation of shooter genre gameplay with the implementation of [[Bullet Time|bullet time]].<ref name="MMC" /> Due to budget constraints, the company could not afford to hire models for characters, including the protagonist [[Max Payne]], therefore [[Sam Lake]] and other developers had to step forward and be those whose likeness would be used in the game.
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The goals established by the studio were: bringing to life a new, compelling and rich character, and pushing the innovation of shooter genre gameplay with the implementation of [[bullet time]].<ref name="MMC" /> Due to budget constraints, the company could not afford to hire models for characters, including the protagonist [[Max Payne]], therefore [[Sam Lake]] and other developers had to step forward and be those whose likeness would be used in the game.
   
 
Right before the start of the production of [[Max Payne 2: The Fall of Max Payne|Max Payne 2]], the intellectual property rights of the franchise were, in 2002, sold to the publisher [[Take-Two Interactive]] for $48m.<ref>[http://www.linkedin.com/in/dukenukem Scott Miller's LinkedIn profile] Retrieved June 20th, 2011.</ref>
 
Right before the start of the production of [[Max Payne 2: The Fall of Max Payne|Max Payne 2]], the intellectual property rights of the franchise were, in 2002, sold to the publisher [[Take-Two Interactive]] for $48m.<ref>[http://www.linkedin.com/in/dukenukem Scott Miller's LinkedIn profile] Retrieved June 20th, 2011.</ref>
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==After Max Payne==
 
==After Max Payne==
* On 20 October 2009, Remedy released an updated version of [[wikipedia:Death Rally|Death Rally]] for Windows as freeware.
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* On 20 October 2009, Remedy released an updated version of [[wikipedia:Death Rally|Death Rally]] for Windows as freeware.
 
** Following this, a remake of the game was developed by Remedy and Mountain Sheep. It was released for iOs, Android (30 March 2011), Windows (3 August 2012) and Fire OS (4 September 2012).
 
** Following this, a remake of the game was developed by Remedy and Mountain Sheep. It was released for iOs, Android (30 March 2011), Windows (3 August 2012) and Fire OS (4 September 2012).
   
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* [[Wikipedia:Agents of Storm|Agents of Storm]], an action strategy game was released on October 22, 2014 for iOS.
 
* [[Wikipedia:Agents of Storm|Agents of Storm]], an action strategy game was released on October 22, 2014 for iOS.
* [[w:c:quantumbreak:Quantum Break (video game)|Quantum Break]] was released on April 5th, 2016 for PC and Xbox One.
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* The most recently released game by Remedy, sci-fi action [[w:c:quantumbreak:Quantum Break (video game)|Quantum Break]] was released on April 5th, 2016 for PC and Xbox One.
 
* The story mode of upcoming FPS game CrossFire 2 (developed by Smilegate), is written by Remedy.
 
* The story mode of upcoming FPS game CrossFire 2 (developed by Smilegate), is written by Remedy.
* The most recently released game by Remedy, a third-person shooter named [[w:c:control:Control|Control]] was released on August 27 2019 for PC, PS4 and Xbox One.
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* Another upcoming title, a third-person shooter named [[w:c:control:Control|Control]] is set to be released on August 27 2019.
   
 
==Notable members==
 
==Notable members==
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