In 2004, the Max Payne rights were sold to Take-Two Interactive. Max Payne 3 primarily developed by Rockstar Vancouver. Remedy, as per request by Rockstar, does provide their input to the new devs about Max Payne 3 and are involved in testing the new game.
Creating Max Payne[edit | edit source]
The goals established by the studio were: bringing to life a new, compelling and rich character, and pushing the innovation of shooter genre gameplay with the implementation of bullet time. Due to budget constraints, the company could not afford to hire models for characters, including the protagonist Max Payne, therefore Sam Lake and other developers had to step forward and be those whose likeness would be used in the game.
They weren't directly involved in the development of Max Payne 3, though they did give their feedback to Rockstar Games.
After Max Payne[edit | edit source]
- On 20 October 2009, Remedy released an updated version of Death Rally for Windows as freeware.
- Following this, a remake of the game was developed by Remedy and Mountain Sheep. It was released for iOs, Android (30 March 2011), Windows (3 August 2012) and Fire OS (4 September 2012).
- In 2010, Remedy shipped the psychological action thriller Alan Wake for Wikipedia:Xbox 360\Xbox 360. A version for the PC came out in February of 2012.
- A spinoff, Alan Wake's American Nightmare, was released February 22nd, 2012 for PC and Xbox 360.
- Agents of Storm, an action strategy game was released on October 22, 2014 for iOS.
- Quantum Break was released on April 5th, 2016 for PC and Xbox One.
- The story mode of upcoming FPS game CrossFire 2 (developed by Smilegate), is written by Remedy.
- The most recently released game by Remedy, a third-person shooter named Control was released on August 27 2019 for PC, PS4 and Xbox One.