The weapon has a fairly large ammunition capacity of 300 rounds, and while it cannot be dual-wielded, the MP5 is useful in nearly every combat situation; it has a high rate of fire, moderately high damage potential, and a fixed scope. As is the case with submachine guns, spraying bullets is an effective way to deal with enemies, but taking advantage of its scope and high accuracy grants the user maximum efficiency. The MP5 makes a good substitute for the sniper rifle in all but the most extreme circumstances.
Behind the ScenesEdit
- The MP5 in the game appears to be modeled after a converted HK-94, the U.S. import variant of the MP5 with a 16" barrel and a safe/semi-automatic trigger group. The key distinctive elements are the lack of the paddle release and muzzle brake, which the MP5 would actually have. The real MP5 uses the same cartridges as the Beretta 92 and Beretta 96, 9×19mm Parabellum, however in Max Payne 2 the 9mm pistol and the MP5 use different types of ammunition.
- The trigger group bolt in Max Payne 2 is always locked back. In reality, this would prevent the weapon from being fired.
- Originally, the MP5 was meant to be featured in the first game, but it was cut before release. Remnants of the gun's data can still be found in the game's X_Data.ras file.
- Max Payne (beta version)
- Max Payne 2
- Part I: The Darkness Inside
- Part II: A Binary Choice
- Part III: Waking Up from the American Dream