- For this weapon as it appears in Max Payne, see Colt Commando.
- For this weapon as it appears in Max Payne 3, see M4 Assault.
The M4 is a weapon featured in Max Payne 2: The Fall of Max Payne. It is this game's counterpart to Max Payne's Colt Commando.
Overview[]
As with the previous game's Colt Commando, the M4 is an all-purpose carbine assault rifle designed for the purpose of taking out a large number of enemies within a reasonable distance. It is fed by 30-round magazines and has a moderate rate of fire.
The M4 is essentially the perfect weapon when it is obtained. Its damage-per-shot, magazine capacity, and fire rate match the Kalashnikov's, making it a good choice in any firefight situations.
Unlike the Kalashnikov, however, the M4 also boasts perfect accuracy (a trait shared only by sniper rifles and the Desert Eagle), allowing the user to attain rapid kills over extreme distances although the ammo for this gun is less-than-common throughout the game, so aiming for headshots as much as possible is a desirable course of action when utilizing this gun. It also deals less damage-per-shot than the Kalashnikov, mirroring the ballistic differences between the AR-15's 5.56mm and AK's 7.62x39mm cartridges.
Ammo for the M4 becomes much more plentiful in Part III, where Lem's crew uses this rifle as a standard weapon along with the Kalashnikov. Caches of ammo for the rifle is also more common.
The M4 will generally kill in two or three hits anywhere to the body; its pinpoint accuracy allows for easy headshots, which are always one hit kills. The M4 has considerably better armor penetration than the Kalashnikov, although both guns do enough damage that the difference is inconsequential against most enemies.
Behind the scenes[]
- The M4 Carbine is referred to in the game's files as the Colt Commando, a weapon with practically identical statistics in the first game. However, the Colt Commando and the M4 Carbine are two different guns in real life: although the Colt Commando is similar to the M4, the M4 is far more modular and the Commando is slightly more compact.
- The in-game title for this rifle is somewhat inaccurate, as it is modelled after the M4A1 Carbine; the full-auto variant of the original M4 Carbine, which instead fires in 3-round bursts.
- The selector on the carbine's model is set to semi, despite its in-game full auto properties. It is however, possible to achieve the same in-game fire rate by rapidly firing in semi-auto.
- The HUD icon for the rifle shows it with a 20-round magazine, but it is modelled and programmed with a 30-round magazine in-game.
- In reality, the M4A1 has a higher firing rate and, though deadly, does not quite boast the firepower of the AK. However, both rifles in-game achieve nearly the same effect.
- The firing sound of the M4 is shared with the Pistol (although its pitch is higher) from the 3D Universe Grand Theft Auto games except for Grand Theft Auto: San Andreas.
Appearances[]
- Max Payne 2 (first seen in The Million Dollar Question)
- Max Payne 3 (Only available through the Local Justice DLC pack)
Gallery[]
See also[]
Weapons in Max Payne 2: The Fall of Max Payne
| |
---|---|
Pistols | 9mm Pistol2 · Desert Eagle2 |
Shotguns | Pump-Action Shotgun · Sawed-Off Shotgun · Striker |
SMGs | Ingram2 · MP5 |
Assault Rifles | Kalashnikov · M4 Carbine |
Sniper Rifles | Dragunov · Sniper Rifle |
Projectiles | Grenade · Molotov Cocktail |
2 indicates that a weapon is dual-wieldable.
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