Let the Gun Do the Talking is the fifth chapter of Part I in Max Payne.

Plot

After leaving Lupino's Hotel, Max Payne makes his way to Jack Lupino's tenements to continue his search, but as he reaches the street corner closest to Lupino's apartment, he sees Vladimir Lem driving away in his car as a car blows up. As Lem makes his getaway, and inadvertently causes a tanker truck to crash and explode, a bomb goes off on Lupino's floor of his apartment building. More bombs in the tenements explode with the police coming to the scene and possible for bombs planted. Max tries to enter the tenements buildings but the door is locked, he soon go to the backdoor instead.

On the way down the street, he saw a newspaper stand that talks about Alex's murder which disturbed Max along with the police sirens. He reach the basement of the tenements where Max kill the 3 guards. After that he move through the underground to find more Valkyr junkies. Suddenly, an explosion occurred, destroying the path behind him with the fire consuming it. Max find its only way out is locked by a door, using the nearby explosives, he ignite the explosives to destroy the door. He soon fight off more mobsters before reaching ground level.

As he reach ground floor, he saw a payphone ringing and thought to be a junkie. However, it revealed to be a mysterious messenger warning Max of the danger. After the call, the police arrive to catch Max Payne. Max went to the pawn shop's counter to find multiple weapons, a key to the stairwell and letter from Vinnie. It is revealed that the Punchinellos left the Russians with little weapons and Vinnie thinking wouldn't dare to attack which it did. The police arrive and Max hurried to upstairs.

He fought more Punchinellos on the way until he found the upstairs is blocked by explosion debris and had to move to another way. He enter a room filled with mobsters and kill them, he soon exit to an outside stairwell.

Characters

Weapons

PS2/Xbox

On the PS2/Xbox version, this chapter is divided into three sub-chapters: The Man Riding Shotgun, Something More Sinister, and Let the Gun Do the Talking.

Obtainable Accomplishments

Letgunaccomplish.png

Let the Gun Do the Talking

Complete 'Part I Chapter 5: Let The Gun Do The Talking' on any difficulty

10 POINTS


Gallery

Trivia

  • The chapter name can't be found in any conversation in the chapter
  • There are hidden weapons in this chapter
    • After taking care of the 2 thugs in the nearby Pawnbroker, head into the back room and break the display case with the Ingram inside to obtain it.
    • At the end of the street, a van is parked with a pump-action shotgun in its back.

Video Walkthrough

Max_Payne_-_The_American_Dream_-_Let_the_Gun_do_the_Talking_(HD)

Max Payne - The American Dream - Let the Gun do the Talking (HD)

Max Payne Chapters
The American Dream Prologue (The American Dream) · Roscoe Street Station · Live from the Crime Scene · Playing It Bogart · The Blood Veins of New York · Let the Gun Do the Talking · Fear That Gives Men Wings · Police Brutality · Ragna Rock (Chapter) · An Empire of Evil
A Cold Day in Hell Prologue (A Cold Day in Hell) · The Baseball Bat · An Offer You Can't Refuse · With Rats and Oily Water · Put Out My Flames With Gasoline · Angel of Death
A Bit Closer to Heaven Prologue (A Bit Closer to Heaven) · Take Me to Cold Steel · Hidden Truths · The Deep Six · Backstabbing Bastard · In the Land of the Blind · Byzantine Power Game · Nothing to Lose · Pain and Suffering
The Darkness Inside Prologue (The Darkness Inside) · Elevator Doors · A Criminal Mastermind · The Depths of My Brain · No 'Us' in This · A Sign of Her Passage · A Linear Sequence of Scares · The Million Dollar Question
A Binary Choice Prologue (A Binary Choice) · The Things that I Want · In the Middle of Something · Blowing Up · Routing Her Synapses · Out of the Window · The Genius of the Hole
Waking Up from the American Dream Prologue (Waking Up from the American Dream) · Too Stubborn to Die · On a Crash Course · A Mob-War · Dearest of All My Friends · A Losing Game · There Are No Happy Endings · Love Hurts · That Old Familiar Feeling
Act 1 Something Rotten in the Air · Nothing But The Second Best · Just Another Day at the Office · Anyone Can Buy Me a Drink
Act 2 Alive If Not Exactly Well · A Dame, A Dork, and A Drunk · A Hangover Sent Direct from Mother Nature · Ain't No Reprievement Gonna Be Found Otherwise
Act 3 Here I Was Again, Halfway Down the World · It's Drive or Shoot, Sister · Sun Tan Oil, Stale Margaritas and Greed · The Great American Savior of the Poor · A Fat Bald Dude with a Bad Temper · One Card Left to Play
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