Max Payne Wiki
(Undo revision 3913 by Rage Greeny (talk)- The information before was more useful that the one sentence, and I don't want this to be stub)
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{{Infobox_Max_Payne_Weapons|type = Submachine Gun|ammo_capacity = 50 (Max Payne 1)|carry_capacity = 300|ammo_type = SMG Ammo|users = Max Payne<br>
{{itemInfobox
 
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Rico Muerte|appearances = [[Max Payne 1]]}}{{quote|Incredible stopping power.|''Max Payne 3'' description.}}
|name = Ingram
 
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The '''Ingram''', alternatively known as the '''M10 (MAC-10)''', is an SMG widely used in firefights in [[Timeline#2001|2001]], [[Timeline#2003|2003]], and [[Timeline#2012|2012]].
|image = Image:Ingram_image.jpg
 
|caption = Dual Ingrams
 
|effects = Low Damage, Automatic
 
|source =
 
|location =
 
|type = Automatics
 
|buy =
 
|sell =
 
}}
 
   
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==Characteristics==
<!---useMultiEdit--->
 
 
The Ingram is a machine pistol and can be wielded in both single and [[Dual-wielding|dual modes]]. The sub-machine gun has an extremely fast firing rate, making it ideal for taking out a room full of enemies, especially in [[Bullet Time]].
<!---descr="Several sentence lead section with bolded mention of '''article name'''."--->
 
   
 
However, it's fast firing rate has a drawback - the gun's ammunition will quickly deplete, especially while dual-wielding, leaving Max with no way to further use the weapon until more ammo is found. The gun is also pretty inaccurate, but this can be reduced, once again, by entering Bullet Time. The damage is not impressive; enemies can usually eat up an entire magazine before hitting the floor.
The '''Ingram''' comes in both single and dual flavours and has an extremely fast firing rate, making it ideal for taking out rooms full of enemies, especially in Bullet Time.It is the Max Payne version of the popular Uzi
 
==History==
 
<!---descr="Anything special about the item, anything it might be used for."--->
 
   
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In ''[[Max Payne 3]]'', the [[Golden Guns|golden M10 parts]] can be located in [[Just Another Day at the Office|Part I, Chapter III: Just Another Day at the Office]]. When all three parts of said weapon are acquired, the M10 gains an extra 15 rounds per magazine, which means a total of 45 rounds can be fired before needing to reload.
However, it's fast firing rate has a drawback - it'll soak up ammo like a sponge, often leaving you wondering where it all went. It's also pretty inaccurate, but this can be reduced by entering [[Bullettime]]. The damage also isn't impressive; enemies can usually eat up an entire clip before hitting the floor.
 
==Trivia==
 
<!---descr="Games + trivia = match made in heaven."--->
 
   
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==Gallery==
*The only enemies that wield Dual Ingrams in either games are bosses, such as.
 
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<gallery spacing="small" position="center" captionposition="below" captionalign="center" bordercolor="transparent">
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Ingram_ammo_MP1.png|Ingram ammo in ''Max Payne''
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Ingram_ammo_MP2.png|Ingram ammo in ''Max Payne 2''
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M10-MP3.jpg|The 'M10' in ''Max Payne 3''.
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Suits.jpg|The [[Killer Suits]] using Ingrams
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Xbox screen6.jpg|Max dual-wielding Ingrams while taking out a would-be assassin
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600px-Mp3mac10.jpg|Ingram in ''[[Max Payne 3]]''
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Ingram.jpg
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Ingram2.jpg
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</gallery>
   
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==M10 Golden Gun Parts Video==
==Internal Links==
 
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[[File:Max_Payne_3_Golden_Gun_Guide_-_M10|thumb|left|425px]]
<!---descr="Links to other wiki articles."--->
 
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<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />[[es:Ingram]]
 
* [[Max Payne 2]]
 
==External links==
 
<!---descr="Links off-wiki."--->
 
 
[http://www.maxpaynegaming.com/mp2/weapons.php]
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]
[[Category:Automatics]]
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[[Category:SMGs]]
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[[Category:Max Payne 1 Weapons]]
 
[[Category:Max Payne 2 Weapons]]
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[[Category:Max Payne 3 Weapons]]

Revision as of 03:52, 13 January 2020

"Incredible stopping power."
Max Payne 3 description.

The Ingram, alternatively known as the M10 (MAC-10), is an SMG widely used in firefights in 2001, 2003, and 2012.

Characteristics

The Ingram is a machine pistol and can be wielded in both single and dual modes. The sub-machine gun has an extremely fast firing rate, making it ideal for taking out a room full of enemies, especially in Bullet Time.

However, it's fast firing rate has a drawback - the gun's ammunition will quickly deplete, especially while dual-wielding, leaving Max with no way to further use the weapon until more ammo is found. The gun is also pretty inaccurate, but this can be reduced, once again, by entering Bullet Time. The damage is not impressive; enemies can usually eat up an entire magazine before hitting the floor.

In Max Payne 3, the golden M10 parts can be located in Part I, Chapter III: Just Another Day at the Office. When all three parts of said weapon are acquired, the M10 gains an extra 15 rounds per magazine, which means a total of 45 rounds can be fired before needing to reload.

Gallery

M10 Golden Gun Parts Video

Max_Payne_3_Golden_Gun_Guide_-_M10

Max Payne 3 Golden Gun Guide - M10