- For this weapon as it appears in Max Payne 3, see M10.
The Ingram is a weapon in Max Payne and Max Payne 2: The Fall of Max Payne.
Characteristics[]
Max Payne[]
The Ingram is a machine pistol and can be wielded individually or in pairs. The submachine gun has an extremely fast firing rate and large 50-round magazine capacity, making it ideal for taking out a room full of enemies, especially in Bullet Time. It will fire in a four-round burst when the fire button is tapped. However, its fast firing rate has a drawback - the gun's ammunition will quickly deplete, especially while dual-wielding, leaving Max with no way to further use the weapon until more ammo is found. The gun is also pretty inaccurate, but this can be reduced, once again, by entering Bullet Time. The damage is not impressive; enemies can usually take quite a bit of punishment before hitting the floor, although this is mostly negated by the high fire rate.
It is a common weapon of the Punchinello Crime Family, and is also used on occasion by the Mercenaries and Killer Suits. Some notable characters using this weapon include Rico Muerte, the first enemy found wielding it, and Nicole Horne.
Max Payne 2[]
The Ingram returns in Max Payne 2. It is depicted similarly to the first game, but has a lower magazine capacity of 32 rounds, although its reduced two-round burst when tap-fired makes ammo conservation easier.
Behind the Scenes[]
- In Max Payne, the Ingram is modelled after the Cobray M11/9, an improved version of the MAC-11, which itself is a scaled-down variant of the MAC-10. In Max Payne 2, it is modelled more accurately after a MAC-10.
- The MAC-10 is available in both 9x19mm Parabellum and .45 ACP versions, with the 9mm variants feeding from 32-round magazines, similarly to the Ingram in Max Payne 2. However, the Beretta and MP5 in Max Payne 2, which are both 9mm-chambered guns, draw from an independent ammo pool.
Gallery[]
Weapons in Max Payne
| |
---|---|
Melee | Baseball Bat · Lead Pipe |
Pistols | Beretta2 · Desert Eagle |
Shotguns | Jackhammer · Pump-Action Shotgun · Sawed-Off Shotgun |
SMG | Ingram2 |
Assault Rifle | Colt Commando |
Sniper Rifle | Sniper Rifle |
Launcher | M79 |
Projectiles | Grenade · Molotov Cocktail |
2 indicates that a weapon is dual-wieldable.
|
Weapons in Max Payne 2: The Fall of Max Payne
| |
---|---|
Pistols | 9mm Pistol2 · Desert Eagle2 |
Shotguns | Pump-Action Shotgun · Sawed-Off Shotgun · Striker |
SMGs | Ingram2 · MP5 |
Assault Rifles | Kalashnikov · M4 Carbine |
Sniper Rifles | Dragunov · Sniper Rifle |
Projectiles | Grenade · Molotov Cocktail |
2 indicates that a weapon is dual-wieldable.
|