Max Payne Wiki
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{{Infobox_Max_Payne_Chapters|game = [[Max Payne 1]]|part = 3|chapter = 2|location = Cold Steel|enemies = Mercenaries|previous = [[Take Me to Cold Steel]]|next = [[The Deep Six]]|image1 = Hidden Truths LS.png}}{{Quote|The '''hidden truths''' were just around the corner.|Max thoughts on his journey.}}'''Hidden Truths''' is the second chapter of [[A Bit Closer to Heaven|Part III]] in ''[[Max Payne (game)|Max Payne]]''.
{{Infobox
 
|Box title = Hidden Truths
 
|Image file = ps2screen5.jpg
 
|Image size = 220
 
|Row 1 title = Level
 
|Row 1 info = Part III, Chapter II
 
|Row 2 title = Previous Level
 
|Row 2 info = [[Take Me to Cold Steel]]
 
|Row 3 title = Next Level
 
|Row 3 info = [[The Deep Six]]}}[[File:MaxPayne_2011-05-06_22-10-02-50.jpg|thumb|This level's loading screen]]'''''Hidden Truths''' is the second level of part III in [[Max Payne (game)|Max Payne]], where [[Max]] finds the elevator D-6 that he suspects leads somewhere important.''
 
   
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==Plot==
Max continues his way through [[Cold Steel]], shooting his way past the Mercenaries until he sees an elevator on a security monitor and decides to head that way.
 
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After [[Max Payne]] hears that "Operation Dead Eyes" has commenced, he goes deeper into the [[Cold Steel]] complex, coming across a document that mentions a lab worker attempting to smuggle out the chemical he was working on for a party. The chemist was caught and locked up in a cell in "D-6's old test facility." Max continues his way through Cold Steel, shooting past the [[Mercenaries|mercenaries]] that guard the facility and avoiding many laser beam-emitting booby traps that explode if the beam is broken.
   
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Max eventually comes across a security room, with monitors showing the entire complex; noticing an elevator marked 'D-6', Max decides to get to it and use the elevator to go deep into the core of Cold Steel, hoping to learn more about it and its guarded secrets.
Max makes his way past many laser beams, that explode if anyone goes near them, and past many broken gas pipes pouring out flames and eventually reaches elevator D-6.
 
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He pushes on, maneuvering past more laser traps, mercenaries and many broken gas pipes pouring out flames, eventually reaching the elevator designated 'D-6'. When he calls the elevator, alarms sound off, and Max is ambushed by more mercenaries coming up in the elevator. After gunfire is exchanged and the mercs go down, Max gets in the elevator and descends even deeper into the complex.
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[[File:MaxPayne_2011-05-06_22-30-01-51.jpg|thumb|280px]]
   
When he calls the elevator, he is ambushed by more Mercenaries but he kills them and enters the elevator, heading down.
 
==PS2/Xbox==
 
[[File:MaxPayne_2011-05-06_22-30-01-51.jpg|thumb|280px]]On the PS2/Xbox version, this level is divided into three levels: '''Hidden Truths''', '''A Tight Operation''' and '''The Next Doorway'''.
 
==Location==
 
*[[Cold Steel]]
 
 
==Enemies Encountered==
 
==Enemies Encountered==
*[[Aesir Corporation|Mercenaries]]
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*[[Mercenaries]]
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==Walkthrough==
 
 
==PS2/Xbox==
*http://www.3drealms.com/max/walkthrough/p3c2.html
 
 
On the PS2/Xbox version, this chapter is divided into three sub-chapters: '''Hidden Truths''', '''A Tight Operation''' and '''The Next Doorway'''.
[[Video:Max Payne - Part III, Chapter 2 - Hidden Truths (PC)|500px|left]]
 
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==Obtainable Accomplishments==
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[[File:Hiddentruthsaccomplish.png|left|100px]]
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'''[[Max Payne Mobile Accomplishments|Hidden Truths]]'''
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''Complete 'Part III Chapter 2: Hidden Truths' on any difficulty''
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10 POINTS
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==Video Walkthroughs==
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<gallery hideaddbutton="true" position="center" widths="300" spacing="small">
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File:Max_Payne_-_A_Bit_Closer_to_Heaven_-_Hidden_Truths_1_2_(HD)|Part 1
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File:Max_Payne_-_A_Bit_Closer_to_Heaven_-_Hidden_Truths_2_2_(HD)|Part 2
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</gallery>{{Navbox Max Payne Chapters}}[[es:Verdades ocultas]]
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[[Category:Max Payne 1]]
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[[Category:Chapters]]
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[[Category:Max Payne 1 Chapters]]

Revision as of 02:45, 27 December 2019

"The hidden truths were just around the corner."
―Max thoughts on his journey.

Hidden Truths is the second chapter of Part III in Max Payne.

Plot

After Max Payne hears that "Operation Dead Eyes" has commenced, he goes deeper into the Cold Steel complex, coming across a document that mentions a lab worker attempting to smuggle out the chemical he was working on for a party. The chemist was caught and locked up in a cell in "D-6's old test facility." Max continues his way through Cold Steel, shooting past the mercenaries that guard the facility and avoiding many laser beam-emitting booby traps that explode if the beam is broken.

Max eventually comes across a security room, with monitors showing the entire complex; noticing an elevator marked 'D-6', Max decides to get to it and use the elevator to go deep into the core of Cold Steel, hoping to learn more about it and its guarded secrets. He pushes on, maneuvering past more laser traps, mercenaries and many broken gas pipes pouring out flames, eventually reaching the elevator designated 'D-6'. When he calls the elevator, alarms sound off, and Max is ambushed by more mercenaries coming up in the elevator. After gunfire is exchanged and the mercs go down, Max gets in the elevator and descends even deeper into the complex.

MaxPayne 2011-05-06 22-30-01-51

Enemies Encountered

PS2/Xbox

On the PS2/Xbox version, this chapter is divided into three sub-chapters: Hidden Truths, A Tight Operation and The Next Doorway.

Obtainable Accomplishments

Hiddentruthsaccomplish

Hidden Truths

Complete 'Part III Chapter 2: Hidden Truths' on any difficulty

10 POINTS

Video Walkthroughs

Max Payne Chapters
The American Dream Prologue · Roscoe Street Station · Live from the Crime Scene · Playing It Bogart · The Blood Veins of New York · Let the Gun Do the Talking · Fear That Gives Men Wings · Police Brutality · Ragna Rock · An Empire of Evil
A Cold Day in Hell Prologue · The Baseball Bat · An Offer You Can't Refuse · With Rats and Oily Water · Put Out My Flames With Gasoline · Angel of Death
A Bit Closer to Heaven Prologue · Take Me to Cold Steel · Hidden Truths · The Deep Six · Backstabbing Bastard · In the Land of the Blind · Byzantine Power Game · Nothing to Lose · Pain and Suffering
The Darkness Inside Prologue · Elevator Doors · A Criminal Mastermind · The Depths of My Brain · No 'Us' in This · A Sign of Her Passage · A Linear Sequence of Scares · The Million Dollar Question
A Binary Choice Prologue · The Things that I Want · In the Middle of Something · Blowing Up · Routing Her Synapses · Out of the Window · The Genius of the Hole
Waking Up from the American Dream Prologue · Too Stubborn to Die · On a Crash Course · A Mob-War · Dearest of All My Friends · A Losing Game · There Are No Happy Endings · Love Hurts · That Old Familiar Feeling
Part I Something Rotten in the Air · Nothing But The Second Best · Just Another Day at the Office · Anyone Can Buy Me a Drink · Alive If Not Exactly Well
Part II A Dame, A Dork, and A Drunk · A Hangover Sent Direct from Mother Nature · Ain't No Reprievement Gonna Be Found Otherwise · Here I Was Again, Halfway Down the World · It's Drive or Shoot, Sister
Part III Sun Tan Oil, Stale Margaritas and Greed · The Great American Savior of the Poor · A Fat Bald Dude with a Bad Temper · One Card Left to Play