The Grenade is the traditional pull-the-pin-and-watch-the-explosion weapon in the Max Payne series.
Grenades are used mainly to cause mayhem with groups of enemies. They are usually fatal, depending on the proximity of the victims, and they are put to best use in reducing a group of enemies to easier-to-handle numbers. The grenade will explode a few seconds after the pin is pulled, so you'll have some time to aim them, and to get out of the way! The grenade is the only weapon in the game that can be thrown around corners, making them a powerful way to greet unseen enemies huddled in a room; also, taking advantage of their delayed fuse tossing a couple at enemy spawn points can prevent getting overwhelmed. This is especially important in the chapter Dearest of All my Friends.
In Max Payne
In Max Payne 1, grenades are some of the most powerful weapons in the game; also, the AI do not take cover when they see a grenade thrown at them. Grenades are fairly rare for most of the game.
In Max Payne 2
In Max Payne 2, grenades are now secondary weapons that can be thrown by pressing the F button rather than switching to them manually. Grenades are not quite as powerful, and the AI will now run for cover when they detect a grenade; however, a direct throw that hits them will cause them to flinch and the grenade will always go off before they have time to recover.
- In Max Payne 1, grenades are a primary weapon. Grenades are a Secondary Weapon in Max Payne 2, allowing for more ease of use.
- Grenades can be thrown while zoomed in with a scope. The aiming can be disorienting at first but with practice throwing grenades to flush enemies out of hiding spots can be invaluable when used in conjunction with a sniper rifle.