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This article is about '''the plot presentation method of the games''', you might be looking for '''the actual [[Max Payne 3 comics|''Max Payne 3'' comics]]'''.
==Graphic Novel==
 
   
 
[[File:MaxPayne_2011-06-20_05-29-48-69.jpg|thumb|The interactive graphic novel in [[Max Payne (game)|Max Payne]]]]
The Graphic Novel, in relation to [[Max Payne (game)|Max Payne]], is used as a navigational tool to show the player how the story progresses. It is done in slide show style, containing 'stills' as visual aid, and a voice-over from the characters within the story. They are in-place of most cutscenes, and the player can chose to skip, pause and rewind over different chapters of the novel. It can be viewed at anytime within the game via a hotkey button, and the player can review their progress throughout the game so far.
 
   
 
The '''graphic novel''' is used as a navigational tool in the [[Max Payne (Series)|Max Payne games]] to show the player how the story progresses. It is done in slide show style, containing 'stills' as visual aid, and a voice-over from the characters within the story. They are in-place of most cutscenes, and the player can chose to skip, pause and rewind over different chapters of the novel (with the exception of the PlayStation 2 version of the [[Max Payne (game)|first game]]). It can be viewed at anytime within the game via a hotkey button, and the player can review their progress throughout the game so far.
The style of the novel adds to the [http://en.wikipedia.org/wiki/Film_noir Film Noir] feel that the game provides.
 
   
 
The style of the novel adds to the [[Wikipedia:Film Noir|film noir]] feel that the game provides.
[[File:MaxPayne_2011-06-20_05-29-48-69.jpg|thumb|The Interactive Graphic Novel, in Max Payne.]]
 
   
 
In one of the [[Max Payne's nightmares|nightmare levels]], after [[Max Payne]] has been induced heavily with the drug [[Valkyr]], he comments on sometimes feeling being watched, as if being in a graphic novel or inside a video game, controlled by someone else (which obviously references that of, the comic book cutscenes within the game, and that by ''someone else'' meaning the player).
   
==Trivia==
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==Appearances==
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*[[Max Payne (game)|Max Payne]]
*In one of the Nightmare levels, after Max has been induced heavily with the drug [[Valkyr]], Max comments on how he sometimes feels he is being watched, as if to be in a novel, or to be inside a video game, controlled by someone else.
 
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*[[Max Payne 2: The Fall of Max Payne]]
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*[[Max Payne 3]] (As Motion Comic theme)
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[[es:Novela gráfica]]
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==Links==
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http://gldio.com/wrkz/max_payne/
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 08:42, 14 July 2020

This article is about the plot presentation method of the games, you might be looking for the actual Max Payne 3 comics.

MaxPayne 2011-06-20 05-29-48-69

The interactive graphic novel in Max Payne

The graphic novel is used as a navigational tool in the Max Payne games to show the player how the story progresses. It is done in slide show style, containing 'stills' as visual aid, and a voice-over from the characters within the story. They are in-place of most cutscenes, and the player can chose to skip, pause and rewind over different chapters of the novel (with the exception of the PlayStation 2 version of the first game). It can be viewed at anytime within the game via a hotkey button, and the player can review their progress throughout the game so far.

The style of the novel adds to the film noir feel that the game provides.

In one of the nightmare levels, after Max Payne has been induced heavily with the drug Valkyr, he comments on sometimes feeling being watched, as if being in a graphic novel or inside a video game, controlled by someone else (which obviously references that of, the comic book cutscenes within the game, and that by someone else meaning the player).

Appearances[]

Links[]

http://gldio.com/wrkz/max_payne/