"The whole neighborhood was a battle zone and a mob-war between Vlad's men and Vinnie's mobsters."
―Max explains the situation in this chapter.

A Mob-War is the third chapter of Part III in Max Payne 2.

Plot

Max, using a Squeaky Cleaning Company van to get to Vinnie Gognitti's place, is spotted by Gognitti's men who have set up a roadblock. They shoot at the van until it crashes into a nearby shuttered deli. Max staggers from the wreckage and makes his way through the tenements connected to the deli, killing Cleaner commandos who go to investigate the wrecked van. Max then begins working his way through the semi-abandoned tenements, finding himself in the middle of skirmishes between mobsters and Cleaners.

Eventually, Max goes through a door and on the other side are three mobsters who mistake Payne for one of their own. Max takes the opportunity to use the three as back-up while the Cleaners storm Vinnie's used-car lot. The group heads outside, walking down the street towards the car lot while Cleaners come out of the alleys and over fences to confront them. The mobsters and Payne take them all out and once they meet up with another mafioso, he tells them that Max is a cop; Payne has no choice but to defend himself against his former (albeit deceived) allies.

Max goes through a nearby alley to finally reach Gognitti's car lot: Vincent's Sweet Deals on Wheels. Before Max can cross the road to the lot a Cleaner van pulls up and several Cleaners get out. Payne takes them down and climbs over the perimeter wall into Vinnie's car lot, he then crosses the lot and goes through the nearby door. Once inside the building, Max looks around until he comes across Vinnie Gognitti, who is visibly distressed and stuck inside a large Captain BaseBallBat-Boy suit.

Other Character Appearances

Hidden Weapons

  • Approximately halfway through the chapter, at the top of a staircase of one of the tenement buildings, is an apartment with two mobsters watching Max Heat 7. In the bathroom are four bottles of painkillers and Striker ammo.
  • After Max is found out by his allies and has to kill them, instead of going through the door into the alley to reach the car lot, head further down the street until seeing a deli next to a road blocked off by fiery cars and barbed wire. An explosive tank is in front of the shop, and once it explodes a hole in the front of the store is revealed and a Striker, along with several magazines of ammo, can be found within the building.

PS2/Xbox

On the PS2/Xbox version, this chapter is divided into two parts: Chapter Three: A Mob-War and Chapter Three Continued...

Trivia

  • Throughout the chapter Valkyr graffiti can be seen on walls and building marquees. Max comments at one point on the prevalence of 'V'-tags up until a few years ago, but now the graffiti is only seen in the worst neighborhoods.
  • According to a street sign, the chapter takes place on Roscoe Street, close to the subway station from the first game. Based on this fact, the chapter takes place in Bronx.
  • On reaching the room from where Max has to walk on hanging wooden blocks, 2 mobsters will talk with each. One of them will stand on a block, and will try to insist the other one that it (standing outside) is completely safe when the latter says he won't go outside because the blocks might be weak.
    • Eventually, the former mob will fall to his death while jumping on the block, proving the latter one right. The latter one will respond by saying "Serves you right".

Video Walkthrough

Max_Payne_2_-_Waking_Up_from_the_American_Dream_-_A_Mob-War_(HD)

Max Payne 2 - Waking Up from the American Dream - A Mob-War (HD)

External Link

Walkthrough written by 'snkupo'

Max Payne Chapters
The American Dream Prologue (The American Dream) · Roscoe Street Station · Live from the Crime Scene · Playing It Bogart · The Blood Veins of New York · Let the Gun Do the Talking · Fear That Gives Men Wings · Police Brutality · Ragna Rock (Chapter) · An Empire of Evil
A Cold Day in Hell Prologue (A Cold Day in Hell) · The Baseball Bat · An Offer You Can't Refuse · With Rats and Oily Water · Put Out My Flames With Gasoline · Angel of Death
A Bit Closer to Heaven Prologue (A Bit Closer to Heaven) · Take Me to Cold Steel · Hidden Truths · The Deep Six · Backstabbing Bastard · In the Land of the Blind · Byzantine Power Game · Nothing to Lose · Pain and Suffering
The Darkness Inside Prologue (The Darkness Inside) · Elevator Doors · A Criminal Mastermind · The Depths of My Brain · No 'Us' in This · A Sign of Her Passage · A Linear Sequence of Scares · The Million Dollar Question
A Binary Choice Prologue (A Binary Choice) · The Things that I Want · In the Middle of Something · Blowing Up · Routing Her Synapses · Out of the Window · The Genius of the Hole
Waking Up from the American Dream Prologue (Waking Up from the American Dream) · Too Stubborn to Die · On a Crash Course · A Mob-War · Dearest of All My Friends · A Losing Game · There Are No Happy Endings · Love Hurts · That Old Familiar Feeling
Act 1 Something Rotten in the Air · Nothing But The Second Best · Just Another Day at the Office · Anyone Can Buy Me a Drink
Act 2 Alive If Not Exactly Well · A Dame, A Dork, and A Drunk · A Hangover Sent Direct from Mother Nature · Ain't No Reprievement Gonna Be Found Otherwise
Act 3 Here I Was Again, Halfway Down the World · It's Drive or Shoot, Sister · Sun Tan Oil, Stale Margaritas and Greed · The Great American Savior of the Poor · A Fat Bald Dude with a Bad Temper · One Card Left to Play
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