Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!== Features == The Colt Commando assault rifle shares many aesthetic traits with the [[M4 Carbine]], which is derived from. In [[Max Payne 2: The Fall Of Max Payne|''Max Payne 2'']], in fact, the Colt Commando's role is played by the M4. The rifle offers lots of advantages: it is compact (more than the M4), accurate and has a capacity of 30 rounds (only [[Ingram]] have a bigger magazine size); however, it doesn't have the excellent fire rate and damage of Max Payne 2's M4, since - some said - it fires slightly weaker and less straight bursts. These lacks, along with the Ingrams' effectiveness (better than in Max Payne 2), don't make the Colt Commando the great and absolutely reliable gun that is M4, whose values certainly win the competition with the [[Kalashnikov]]. [[File:Xbox_screen8.jpg|thumb|Max Payne with the Colt Commando]] Nevertheless, the Colt Commando is a very good weapon, very useful for overcoming the attacks of Punchinello's goons: it's Lem who warns Max about the need of suitable guns to defeat Punchinello. This rifle is also very helpful during the hard battles with Cold Steel's and [[Nicole Horne|Aesir Corporation]]'s security guards, who also make a massive use of this weapon. The Colt Commando is chambered for Colt Commando ammunitions and Max can carry around 150 rounds; ammo becomes much more abundant in Colt Steel's and Aesir Corporation's rooms. It can be found in sole Max Payne. Summary: Please note that all contributions to the Max Payne Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://maxpayne.fandom.com/wiki/Colt_Commando"